![]() I started with the Blank Template, but it doesn’t compile successfully. ![]() This “nothing” has been created in response to note that there is actually a Blank Project template available in PuzzleScript. This is multi-layered nothing - with no additional level data, nor PuzzleScript, nor underlying JavaScript - pointing to the complexity of even “simple” tools. This is another nod to accessibility, in this case helping to explain to the user of PuzzleScript through example how its underlying scripting language works at its most fundamental. This “nothing” is the only “playable game” in this overall suite in the traditional sense: a simple Sokoban level the player can interact with and complete (walkthrough: press the right arrow three times!). PuzzleScript is an open source puzzle game engine by Increpare. The source code is also quite readable in the HTML, emphasizing Increpare’s commitment to open source with this tool ( repository here). The exported HTML file is only 17KB, the smallest (potentially) interactive nothing in this collection. This “nothing” is an empty aubergine purple rectangle that links to nothing, the absence of a drawing and the absence of links. This impressively “playable” nothing is telling the accessibility of the tool: these elements are in place by default so that a user new to the Bitsy Game Maker is able to quickly edit the visuals and texts already in place to begin their own project.įlickgame by Increpare is an ultra-accessible tool for creating a game made up of hyperlinked hand-drawn images, where links between pages are based on colors. The “nothing” produced here is extensive, containing a title screen, an avatar the player can navigate around a room, and a cat for them to talk to ( “I’m a cat”). Is it really nothing, or does the ghost of that character remain?īitsy Game Maker (by Adam LeDoux) is an accessible tool for creating “little games or worlds”, generally in low resolution 2D visuals. To actually export this this empty Ink story, I had to first write a character, save the file, then delete it and save again. This Nothing is interesting for the way it promotes its own tool, proclaiming “WRITTEN IN INK” at the top of its webpage. Inky is the editor for the Ink scripting language, used to write interactive fiction. The minimal Twine game is a single webpage with default styling containing the instruction: “Double-click this passage to edit it.” This is the only engine profiled here that references its own user interface by default, pointing the nothing-player to the underlying idea of making a Twine game. Twine is a flexible hypertext creation tool. You can also read about the suite’s development and thought process. The Nothings Suite currently consists of the following nothings: This means you get to see each game engine’s idea of what “nothing” (or at least no effort) looks like when you set out to make a game with it. ![]() That is, in the ideal scenario I open the game engine, save the project it creates by default as “Nothing” and export it for play. In each case, a game has been produced with the engine using, as much as possible, no creative input at all. ![]() The Nothings Suite is a collection of (extremely) short videogames made with diverse videogame engines such as Unity, Twine, and PICO-8. Nothing to see here! But don’t move along! You can really see the nothing here! Examine the nothing! Think about the nothing! The nothing is where it all begins! ![]()
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